Tools: Claude, ChatGPT
Roles: Design
Time span: August 2026 –
Description:
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Tools: Claude, ChatGPT
Roles: Design
Time span: 1 week
Description:
My first game using AI as a tool. A clicker game, fused with resource management and looting. It was a great learning experience, it started with a tiny prototype that expanded into something bigger, with a lot of balancing and tweaking along the way.
The game can be played HERE
Engine: Unreal Engine, GitHub, Miro, Discord
Team: 3 Game Designers, 3 3D Artists, 2 Programmers
Roles: Level Design, Game Design
Time span: 4 weeks
Description:
Lucy In The Sky is a point-and-click adventure game set in a surreal fantasy world where obstacles and enemies change depending on the time of day.
The goal of the game is to complete all levels and puzzles on the way towards the top of the tower in as few days as possible.
What i learned:
Puzzle Design
Deeper Knowledge of Unreal Engine
Collaboration in a bigger team
Game Poster
First Level
Final Level
Engine: Unity, Perforce, Discord, Trello
Team size: 6
Roles: Level Design, Scripting
Time span: 7 weeks
Description:
Tarantella is a grid-based defense game with strategical elements set in the old wild west.
You take control of our heroine Ella and defend the towns bank from oncoming waves of enemies. You do this by manipulating the board and lining up big attack combos in an ever evolving playing field.
What i learned:
Deeper knowledge of Unity
Being part of a bigger game project
Working in a team with 3D artists
Engine: Unreal Engine
Team size: 6
Roles: Level Design, Scripting
Time span: 2 weeks
Description:
A local party game for up to 4 people. Take control of a lost baby and use your smarts to keep it away from the other players. Dash, smack or troll your competitors with teleports and growing mushrooms to end up on top.
What i learned:
Introduction to Unreal Engine
Working in a team with 3D artists
Remote game development
Engine: Unity
Team size: Solo project
Roles: Everything except background art
Time span: 4 weeks
Description:
A 2D platformer game set in a mysterious forest. It is two bigger levels and at the final level you can also play a 2D space shooter arcade game called Space Escape that has it's own high score and mechanics.
What i learned:
Basics of Unity
Basics of C#
Basics of pixel art and 2D animation
Engine: Unity
Team size: 2
Roles: Scripting, UI & UX
Time span: 2 weeks
Description:
Me and a fellow student made a small dinosaur simulation. The balance between trees and animals would affect the weather. You got a couple of small missions that you would have to clear and in the end you lost control of the simulations and everything would have to remain stable for 20 seconds to finish the “game”.
What i learned:
Deeper knowledge of C#
Iterative Prototyping
The complexity of simulations
The importance of readability
Engine: Unity
Team size: Solo project
Roles: Everything
Time span: 2 weeks
What i learned:
Deeper knowledge of C#
Deeper knowledge of Unity in General
Basic ability systems
Particle effects in Unity
Engine: Unity
Team Size: Solo project
Roles: Everything
Time span: 1 week
Description:
The assignment was to expand on a basic 2D vehicle. As i played around with the movement i realized going fast felt like the most fun. So i decided to make a space racing game prototype with competitive AI ships. You can earn upgrade points and with them you can customize your own space ships speed, control and color.
What i learned:
Deeper knowledge of C#
Basic pixel art
Simple racing AI
Upgrade systems
Engine: Unreal Engine
Team size: 5
Roles: Level Design, Setdressing Music & SFX
Time span: 1 week
Description:
We made a small local multiplayer battle royal game with three different levels. The goal of the game is to stay on the platforms the longest while punching and deflecting projectiles at your enemies. The platforms get smaller and smaller as time passes. In the video are the levels i worked on along with the music I made for each level.
What i learned:
Basic level design & Set dressing
Introduction to Blueprints
Making music that fits a levels theme
Engine: Unreal
Team size: 3
Roles: Game Design, Scripting
Time span: 1 week
Description:
The assignment was to create a game with the theme “fun in the mundane”. We made a 2D platformer prototype where you take control of a trash bag were health and attack are connected. As you attack with trash you loose health. You can pick up the trash again to regain your health. In the end the final score depends on how much trash you could bring.
What i learned:
Deeper knowledge of Blueprints
Basic knowledge of 2D projects in Unreal Engine