Portfolio

Smaller Projects & Prototypes

Smaller projects from school or free time

Blueberries & Bats (2019)

Engine: Unity

Team size: Solo project

Roles: Everything except background art

Time span: 4 weeks


Description:

A 2D platformer game set in a mysterious forest. It is two bigger levels and at the final level you can also play a 2D space shooter arcade game called Space Escape that has it's own high score and mechanics.


What i learned:

Basics of Unity

Basics of C#

Basics of pixel art and 2D animation

Generation Zero fan mission (2021)

Engine: UE4

Team Size: Solo project

Roles: Level Design, Scripting

Time span: 3 days


Description:

I made a fan side mission for the game Generation Zero.

Design document can be found here


What i learned:

Deeper knowledge of UE4 sculpting tool

Creating a side-mission for a existing game

Dino Sim (2020)

Engine: Unity

Team size: 2

Roles: Scripting, UI & UX

Time span: 2 weeks


Description:

Me and a fellow student made a small dinosaur simulation. The balance between trees and animals would affect the weather. You got a couple of small missions that you would have to clear and in the end you lost control of the simulations and everything would have to remain stable for 20 seconds to finish the “game”.


What i learned:

Deeper knowledge of C#

Iterative Prototyping

The complexity of simulations

The importance of readability

URSKOG – WIP (2021)

Engine: Unity

Team size: Solo Project

Roles: Game Design, Level Design, Scripting

Time span: WIP


Description:

A 2D action adventure game i am working on in my spare time.

Explore a deep evolving forest and fight mystical creatures and solve magical puzzles.


URSKOG – The Swedish word for primeval forest: a forest that has attained great age without significant disturbance and thereby exhibits unique ecological features.


What i learned:

Deeper knowledge of Unity

Mages & Mazes (2020)

Engine: Unity

Team size: Solo project

Roles: Everything

Time span: 2 weeks


Description:

I made a small prototype inspired by arcade games from the 80's. I decided to take inspiration from Gauntlet and Pac-Man and make a couch co-op dungeon crawler prototype.


What i learned:

Deeper knowledge of C#

Deeper knowledge of Unity in General

Basic ability systems

Particle effects in Unity


Le Custom Space Race (2020)

Engine: Unity

Team Size: Solo project

Roles: Everything

Time span: 1 week


Description:

The assignment was to expand on a basic 2D vehicle. As i played around with the movement i realized going fast felt like the most fun. So i decided to make a space racing game prototype with competitive AI ships. You can earn upgrade points and with them you can customize your own space ships speed, control and color.


What i learned:

Deeper knowledge of C#

Basic pixel art

Simple racing AI

Upgrade systems

Dash & Clash (2020)

Engine: Unreal Engine

Team size: 5

Roles: Level Design, Setdressing Music & SFX

Time span: 1 week


Description:

We made a small local multiplayer battle royal game with three different levels. The goal of the game is to stay on the platforms the longest while punching and deflecting projectiles at your enemies. The platforms get smaller and smaller as time passes. In the video are the levels i worked on along with the music I made for each level.


What i learned:

Basic level design & Set dressing

Introduction to Blueprints

Making music that fits a levels theme


Taking Out The Trash (2020)

Engine: Unreal

Team size: 3

Roles: Game Design, Scripting

Time span: 1 week


Description:

The assignment was to create a game with the theme “fun in the mundane”. We made a 2D platformer prototype where you take control of a trash bag were health and attack are connected. As you attack with trash you loose health. You can pick up the trash again to regain your health. In the end the final score depends on how much trash you could bring.


What i learned:

Deeper knowledge of Blueprints

Basic knowledge of 2D projects in Unreal Engine