Max - Portfolio

Disc Golf Valley Course ‘Lost Island’

Mobile sports game

— ENGINE & TOOLS

Unity, GitHub, Miro

— TEAM

2 Level Designers

— DEVELOPMENT TIME

8 weeks

— DESCRIPTION

Together with another level designer, I created a nine-hole course for Disc Golf Valley as part of a degree project at Futuregames.


Disc Golf Valley on Steam


Hole 1


The first hole of the course.


Key design points


Set the atmosphere: I wanted a relaxed, accessible opening that introduced the course’s central elements: a campfire, water hazards and an open line towards the basket on the larger island that players would soon explore.


Accessibility: Any player should be able to complete the hole. Experienced players with better discs can reach the mainland in one shot. Newer players can instead use the smaller islands as stepping stones towards the main island.



Hole 2


The second hole slightly increases the difficulty and introduces a clear risk–reward decision. Players can attempt the narrow gap through the rocks, but missing it leaves them in a difficult position. Alternatively, they can take the safer route at the cost of a potentially lower score.

Screenshots from Other Holes