Max - Portfolio

The Gang (Roblox & Fortnite)

Various projects between 2023 – 2026


— ENGINE & TOOLS

Roblox Studio, UEFN

— TEAM

Various team sizes depending on project (2-20)

— TIME PERIOD

2023 – 2026

— DESCRIPTION

At The Gang, I had the opportunity to work on projects of various sizes and with some of the biggest brands in the world. Below is more information about several of them. Some projects have not yet been announced and will be added later.

The Gang Original Gun Game

(Released 2023, Fortnite)


The experience reached the top 100 Fortnite custom maps upon release. A 3D artist and I created it in UEFN, with my work focusing on game design, level design and visual scripting.


Key Level Design Points

- Traversal: grind rails around the level, jump pads leading towards the centre, and dedicated platforming areas.

- Variation: each new weapon benefits from a different type of space, including tight corridors, sniper towers and open areas with scattered cover.

Shrek Swamp Tycoon

(Released 2024, Roblox)


In collaboration with DreamWorks, we created a game in which players build Shrek’s swamp and the surrounding areas. The game was live for just over a year and received more than 13 million visits.


My work

- World layout, area blockouts and building progression.

- Complete game design for the Christmas update.

World Layout Iteration 01

First Area Blockout

Shreks Swamp Blockout

Shreks Swamp Final

Crocs Quest

(Released 2025, Roblox)


A platforming adventure game with a hub and several levels to explore.


I created early blockout concepts for every level and the central hub.

Gabby’s Dollhouse

(Released 2024, Roblox)


On this project, I implemented the technical building progression for several major areas. This involved deciding where to place paths and determining the build order to create a clear sense of flow and progression.

Path Planning for Crystal Cave

Tiny Battlegrounds

(Released 2024, Roblox)


A kitchen seemed like an interesting environment to explore from a tiny character’s perspective. The classic Counter-Strike map de_rats also came to mind when I was asked to design the level.


Key Level Design Points

-Navigation: I wanted players to feel that there was always somewhere meaningful to go, so I added varied traversal options and multiple routes through the space.

-Exploration: I also wanted to reward exploration and platforming. Higher areas therefore contained more items, better sightlines and rarer weapons.


US Open: Champions Of The Court

(Released 2023, Roblox)


I made blockouts for two platforming areas that can be seen below.

Carrie Adventure Land

(Released 2026, Roblox)


This was a short, playful platforming experience set on a floating island with several themed areas.


I created a modular tile system and the level blockout for the whole experience. 

Modular Tile System

Level Blockout

Final Level